as for combos, whatever costs little energy and lets you break shields and deal damage. Stealth A is a good choice going for any of the ship unlock quests, if you know what kind of beacon you are seeking. All others will be defeated by a single layer of shields. 24, 2016 00:38:40. Also I have as of yet to run into 2 glaive beams in any one game, so those seem pretty rare to me, though flak guns are fairly common weapon type to run into. glaive. Hello, I'm an experienced FTL no-pause player and I recently made multiple guides to help both new and veteran players. They are still very useful and can be deadly in the right hands. Beams do not deplete shield layers, and most are completely blocked by shields, making them ineffective without support. Against all odds. FTL wiki ship strategies, archived. 8 Mind Control 1. nope. r/ftlgame • OFFICIAL FTL: MULTIVERSE DEVELOPMENT NEWS - READ COMMENTS. 충전 시간. When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. Or the Hermes missile - it's an absolutely fantastic weapon for boarding ships, since it will always kill medbays on hit and it has a ridicoulous charge time for being a 3-damage weapon that ignores. 6 power runs are pretty situational but it still happens. Stage 2: hack the shields again, use both beams to get it down to 1hp, then power down glaive and utilize flak 1 + hull to finish it off. Other excellent mods are pre-igniter (with flak2 + glaive, this makes all stages of the. And it pairs best with Glaive/Flak II. There are also two "special" sectors: the Hidden Crystal Worlds (never shown on the map) and The Last Stand (final sector with unique mechanics). Basically, it exaggerates the worst aspects of the Glaive Beam. The Pike Beam’s description says Glaive Beam instead of Pike Beam. I learned a lot by watching and reading about other people's strategies, so I wanted to share my own. 420 votes, 18 comments. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. Well, do you even need the missiles anymore? The glaive beam works wonders on anything you've destroyed. ago. Thanks for the attention pardner29 votes, 11 comments. Once shields are down, beam drones (dealing 1-2 damage every few seconds) are one of the fastest and most devastating weapons in the game. If you use Halberd on level 1 shields, it does one damage. Against high dodge rate opponents, more shots simply means more chances to hit. - Glaive Beam - too much of a power-hogger. Doing gens, you? Jul 20, 2017 @ 9:05am Double Vulcan #12. . FTL sees the player in the position of a starship commander who must battle their way through dangerous star systems while. One Glaive Beam. As beams deal damage. hacking) or a fully upgraded artillery beam and underpowered systems otherwise. The Defense Drone MK II is capable of shooting down incoming boarding drones and, sometimes, orbiting drones themselves. Otherwise it'd be hard time fooling around charging Glaive Beam, while getting shot at. All laser shots deplete a single shield layer, but some (Heavy or. Hacking phase 2 flagship was my only option to get through the shields. Diplomatic Immunity - While using the Federation Cruiser, use your crew in four special blue events by sector 5. When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. Of course, like anything in FTL it is depending upon the situation. Halberd Beam: Everybody knows the Halberd has a great balance of power and cost. You have to endure and explore 7 sectors. If you do it perfectly you can unpause, fire the preignited flak, repower the. Hull, Halber or Glaive beam work best, you can also use mix of burst and hull lasers. It will deal more damage in most instances and has a quicker charge time. Some beams do have shield piercing, like the Glaive beam, but it reduces damage the more shields the beam goes through. Besides, at later stages 5 shots will tend to miss a lot. 73K subscribers in the ftlgame community. Eculc • 8 yr. Layout C – Simo-H. So I tend to only run it on three slot ships, or if I'm transitioning between sector difficulties and know the power boost will help me without the charge time being a hindrance. Others suggest after cloaking 3, engines should be given an upgrade so that the dodge. The Vulcan has the potential. Charge Ion: The best Ion-weapon in the game. For FTL: Faster Than Light on the PC, a GameFAQs message board topic titled "Opinions on beam weapons (and actually weapons in general)". Another thing that works well is to have ion bombs or something to get shields down by two, a burst laser and then just Glaive beam. ftl bones file. Like any projectile weapon, lasers can miss. ↑ When combined with the Radiation module, the weapon regains its hull damage but loses the hullbust, the crew damage is: base crew damage+radiation module damage (45 for laser, 90 for beam, 135 for missile, 60 for ion) ↑ When combined with the Radiation module, the benefits are applied after. Glaive Beam on a whole other level Just had a surprisingly easy victory using the Glaive and three basic lasers. And the Glaive integrates far better with the rest of the game. 10. The unpowered ones should now drop to only like 98% charge, so. 6 power runs are pretty situational but it still happens. It starts with level 2 cloak, but small engine and no shields. So if it is blocked by shields when it enters a room, there will be no hull/system damage, but if the shields are cleared before it enters a new tile in the same room, the beam can deal crew. But a glaive beam with two burst laser mark II's, more effective for the same charge. Discussions Rules and GuidelinesI'm wondering how to make these work. Unlocking Layout C For The Stealth CruiserSlight Spoilers ahead, I couldn’t get the spoiler bracket thing working. You can hit 5 rooms by aligning the beam along the border between the rooms such that it hits the room on each side, but I don't think you can get 6 so unless that one extra room hit is enough to kill it you're better off hitting some key systems (eg. Or the Glaive can even be used to support boarding by firing at a med/clone bay. The unpowered ones should now drop to only like 98% charge,. FTL: Faster Than Light. ZS is obviously still better if you're picking lots of fights though. Are there any secrets to getting accuracy up? I've tried hunting down bombs but they are just so excrutiatingly. I only really wanted to sell the fire bomb. Without any strong defenses, the glaive itself was probably the run killer here. With 10 ships available in FTL and each having various sub layouts. I show off how ridiculously powerful the Glaive Beam in FTL: Faster Than Light is!!Follow me on Twitch: my Discord server:. Aiming Hull Beam at systemless rooms will not increase damage to Zoltan Shields. When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. FTL: Faster Than Light. Hacking pairs very well with beams too. They do damage to the Zoltan Shields as they travel along their path. Depower a weapon (or however many needed), and power the unpowered one (s). havokizer is basically a mining beam sidegrade, removes one hull damage in exchange for much greater effect chances. Hull is better. The Glaive is just faster and that means everything. More forgiving play is doing a regular toggle for both. As a rule, only spend scrap on weapons that are a. While it's a ♥♥♥♥♥ to get started with, starting off with a Cloaking Device and the Glaive Beam is very nice. Almost always worth purchasing, and will likely disable the enemy vessel in a single shot. Setting everything to just fire works great for Flak and Ion Blast II, but not for. Like any projectile weapon, lasers can miss. If, during that small range, the beam enters a new room, it will deal damage. The enemies simply power as many weapons. It's also one more power bar to power it. carnage is a bit overrated imo, but still powerful. Ion Bomb Only takes 1 power for 4 ion damage, but. With my shields/evasion/defense drone I have been in a standstill with a rebel rigger for 20 minutes (I haven't jumped because my shield person is getting crazy XP lol). Board index FTL General Tips, Strategy & Guides; It is currently Thu Jun 08, 2023 8:15 pm; All times are UTC; Best Weapon Combos. Advertisement Coins. 73K subscribers in the ftlgame community. There are also distress signals that may come from different systems. Clicking and/or pressing again changes the cursor to a targeting mode. Each ship starts with some crew on-board, and the rest can be hired or bought, or rewarded in different events. Halberd Beam: Everybody knows the Halberd has a great balance of power and cost. - Glaive Beam - too much of a power-hogger. Capable of dishing out 12-15 damage on most ships, it can rip through one phase of the Rebel Flagship in 3 charges. Humans comprise the. The anti ship drone almost feels like it fires too fast, It does so well compared to the beam drone against shields and no shields. Yea, I was trying to Ion Bombs, Breach Bombs and Missiles to damage pilot and shield systems for Glaive Beam, but Missiles kept getting shot down. For example, the Glaive Beam does three damage to each room it hits, or two damage per room through one shield layer, or one damage per room though two shield layers. Given the slot-limited design of the. The Stealth B has the problem that the Glaive Beam is rather power hungry so a single hit to the weapons means it goes offline easily. If you have a rock boarding crew, it's a solid option. The layout is wrong. (An) Attack drone(s) will help take down the shields. Shields are usually more important than a pre-igniter or powerful weapon. strong shields: Whereas the Glaive Beam on its own becomes completely ineffective in this situation the Vulcan is guaranteed to break through and score the win. Ion Bomb Only takes 1 power for 4 ion damage, but extremely long cooldown. Master of Patience - Use only the Artillery Beam to destroy an enemy ship while taking no hull damage. Only BL I really is to BL II. STORY: You play as a Federation Ship and it's crew as you traverse the Galaxy in an attempt to outrun a rebel fleet. The Voulge Beam, which stands above the Glaive beam, doing 4 damage per room hit. View source. . Keep defending from the superweapon and firing at the shields. r/ftlgame A chip A close button A chip A close buttonFTL: Faster Than Light. Halberd Beam is the best rounded of the beam weapons. It starts with level 2 cloak, but small engine and no shields. The first time is shorter than the pike beam's stock 16s due to weapons officer. Sometimes you need a reliable weapon, plus it pairs nicely with weapons that can easily take out. Premium Powerups Explore Gaming. my 2nd best score in FTL is Slug B on hard, which I did without buying Med or Clone bay. LocalSlasher. The player controls a spacecraft with crew that intercepts an important data packet from the Rebel Fleet. The bonus of this weapon though, is the 2x damage multiplier it receives when hitting. It's worth upgrading to have 3 power bars relatively early in the game as a reliable backup even if you don't power all 3 levels regularly. The Hull Beam is a weak weapon typically. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…Hull Laser hits systemless rooms for 2 damage per shot. Do not underestimate the mini-beam, which the Stealth ship starts with. The Endless Loot ship gear prefixes alter certain stats of an item for the good or worse, resulting in a broad variety of gear. Charge Ion: The best Ion-weapon in the game. But considering the glaive, BL II with artemis would have bigger trouble even before the last phase, since they'd have more difficulty getting through 4 bubbles, let alone the. Discuss Things I'm Reading and Playing FTL-Faster than Light Discussion Area 1; 2. When I had a lot of scrap in sector 8 I decided to get my last shield bar instead of engines because I've got the Defence Drone anyways :D - Mini Beam and Dual Lasers Layout B - DA-SR 12 How to unlock: Earn two of the three Stealth Cruiser achievements. Per page: 15 30 50. Even for a procedurally-generated game like FTL, this one's a bit too random for my tastes. Therefore, make sure that your beams have other weapons that can take down shields easily, whether they be missiles, bombs or lasers. add a combat or fire beam or just a beam1 drone, and. The best weapon in FTL in my opinion at this time is the Ion Blast 2 in combination with in order the Halberd Beam Glaive Beam Burst Laser 2. With a Glaive Beam, an Anti-Ship Drone can turn a 4 damage beam into an 8-damage one, and an 8 damage beam into a 12 damage one! Depends, if you can reliably keep their shields down, I vote for beam every time. ago. In the first sector I believe you can 1-shot your enemies 100% of the time with the glaive beam, and you can often 1-shot them with it even into the second a. FTL: Faster Than Light. 8 Artillery Beam 3. I don't like having to wait 50 Seconds early on in the game, and I feel like I can use…I'm wondering how to make these work. I'm turning Big Iron into an FTL song and comic! We are halfway through. Finally with 3 or more shields active, it will do no damage because 3-3=0. The reason I use a beam weapon is because IT NEVER MISSES. 7 seconds-Maybe some other changes, but mostly focused on the shield crash. Once all shields are down, lasers can hit rooms and deal system, hull, and crew damage. FTL: Faster Than Light > General Discussions > Topic Details. . 6 Crew Teleporter 1. Ships, crew and equipment. Jul 23, 2017 @ 2:58am Originally posted by smol catto: Double Vulcan. Quests are started in some of these events. The Burst laser 4, shooting a barrage of 8 laser projectiles. Find a ship and shoot it until it's really low on HP, then jump away. Some people advocate that after you get cloaking 3, you should spend some scrap to give the weapons systems a buffer. The Vulcan has the potential to take down any ship, including the. 38 ratings. =====PREVIEW 2=====-Buffed Union shields from 1. Pike Beam Whatever it can do, other beams do better. FTL is a video game streamed on Twitch by Matt Colville. Flak I and BLII are both solid weapons that will see you through the whole game. 160 scrap and four power for a crappy version of a glaive beam is just not worth it. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. FTL: Faster Than Light. I also got level 3 cloaking, level 4 shields, and 2 defense drones. It's worth doing this a bunch of times if you want a good shot. Toggling the Glaive correctly is more important, but it’s possible to do both with extremely good timing. Beams. If you don't, though, then over time the two Flak I are definitely more useful. Two Burst Laser II (to overload their shields, making way for the beam); Glaive Beam / Anti-Bio Beam; Two teleporting bombs of any type; Defense Drone MK II. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…18 votes, 13 comments. Each laser shot temporarily removes a shield layer. It simply goes. ftl instead of . Pike Beam Whatever it can do, other beams do better. Beams cannot reduce shield layers by hitting them, but can damage ships through shields if they are strong enough. I don't particularly like the Glaive Beam as a weapon, and I don't care very much for the gameplay of the Stealth B. This strategy does require some good luck early on, though, like with. Flak I and BL II are amazing both individually from a raw power perspective, but most importantly they synergyze almost perfectly. 70K subscribers in the ftlgame community. The reason I use a beam weapon is because IT NEVER MISSES. Glaive Beam Cost 95->80 Glaive Beam Color Bright Red->Darker Red (Visual tweak only. Only the person manning the engineering station gets experience. Best in FTL is usually the kind of stuff you can use most often and give you the best chance. Unpopular opinion but I like Ion 2, it’s not as good as some other weapons but it’s really fun. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in. That lets you alpha strike before they can get a shot off, letting you disable or destroy most enemies without any risk of taking damage. Don't waste power on a defense drone II. Some beams deal no damage to systems or hull, but instead start fires or hurt crew. In terms of raw damage, I believe your best bet is Ion Bomb + Ion Bomb + Glaive Beam + Hull Beam + Pre-Igniter. Burst Laser III High power requirements and long cooldown keep it out of the higher tiers. Reply More posts you may like. " To earn this achievement, your cloak must start before you do any hull damage; and you must stay cloaked until the battle is over and the after-battle text pops up. Jan 14, 2013 @ 8:02pm Welp, didn't come across anything heavy this run. Unfortunately it’s achievements are kicking my ass. 5 Oxygen 1. You can target ships with level one shields up when using high power beams. 13 Drone. When the first shot fires from the enemy ship cloak and unleash HELL ITSELF with the glaive beam when it charges up. It's also rare and 120 scrap. #8. once you get shields down (which is a matter of seconds if you pair a IB2 with a second ion), the ship is already dead. Normally I'd absolutely agree! My thought is moreso that with two glaive beams you kinda need to one shot the enemy ship right at the start, or at least cripple it, and waiting for one of your beams (25s I think?) to come back because you used a beam to kill Zoltan could leave you a sitting duck. It is not that easy to handle this ship: Allthough it has a powerfull Glaive Beam weapon fitted, it takes 25 seconds to charge. The beginning was very nice: I found a Fire Beam. A Teleporter is a great addition to Stealth Ship A, but isn’t as good on Stealth Ship B because of the small Med-Bay. Use hacking 3 to drop shields and mind control to distract pilot. Glaive beam will cut through two shields. DA-SR (or whatever) is a monster to pilot. they do X damage for every room they hit, but is there any penalty for spreading it across multiple rooms? Or rather, any benefit from. Sectors are determined randomly, but there is a 48% chance for a sector to be. Ion weapons are also very good here. In testing, it does around ~2000 damage in the middle of a stripped testing target with ~1000 at the source. It's tricky to explain exactly why. There is already a Buzzard-class frigate in the Kadur Remnant mod. Warp 1-2 guys to take out the enemy and the system, then warp back. with no shields it does 4 damage per room 1 shield 3 damage per room 2 shields 2 per room and 3 1 per room. The only exception to this is The Osprey, with its Artillery. . (Glaive Beams are kinda cursed, lol. ago. I am up against a ship with cloaking. You don't have to choose between a good loadout and a second drone, once you're at around 5 weapon bars, the ~100 scrap isn't so much in comparison, and it rips 2-3 shield ships apart. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. 40. The fact that we're getting posts like this is amazing. Sure, they do a lot of damage, but you have to get the shields down first. Also If we think of its use - that of depleting enemy shield so we can fire our beam weapon of choice - its still not good enough, as one could use Missiles, Bombs or Ion Cannons to better effect. With a Pre-Igniter the Flak II is going to be doing more damage right off the bat, which could end up being better overall. They made a grave mistake disabling our engines: that power had to go somewhere — and it went to Fire Beam! A Screenshot of FTL: Faster Than Light. It may have the same length as the halberd beam and deal three damage. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…Beam-Drones function very similar to the mini-beam weapon, can hit about 2 tiles and will randomly target and continuely fire at the enemy ship. Using the ions to keep the shields down whilst burning up the whole ship was just glorious. Thus when at full damage, its length is between the 1px of the Maul and the 80px trail of the Glaive Beam. 73K subscribers in the ftlgame community. Not a single one of your Scrap is used elsewhere until then. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. #10. Ba-dum tss. The Defense Drone MK II is capable of shooting down incoming boarding drones and, sometimes, orbiting drones themselves. updated Jun 28, 2013 Beam Weapons are powerful weapons that slice across entire ships. Steam Munity Shields Are A Crutch The Stealth B In Advanced Edition. 5 seconds, vs the 25 seconds the Glaive Beam takes. I did already try everything you said but i put . Without using mods this only applies to 3 beam weapons (if I recall correctly); The Halberd (2 damage, thus goes through one shield bubble to deal 1 damage to each room hit), the Glaive (3 damage, thus goes through one bubble to deal 2 damage OR 2 bubbles to deal 1 damage) and the flagship beam (2 damage, thus goes through 1 bubble to deal 1. Introduction Vulcan Minigun (Chain Vulcan) Glaive Beam Burst Laser MK3 Advanced Edition Swarm Missile Launcher Advanced Flak – Honorable mention Closing Section Introduction IMO there are three super weapons in the base game, as well as a few advanced edition ones and an honorable mention or two. However, on normal difficulty the Stealth B is probably the hardest ship to win with. That is what's going on here. If I have a pike beam, then I can use weapons that cost more power and vice versa if you have a halberd or glaive beam (glaive beams sucks btw). Green shields? One beam knocks it out, one spare beam in case you wanted to tear up a few rooms. . Cooldown Module [3] . All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. onslaught deletes hull and spawns tons of breaches. It depends. Can I use this beat the final boss? Or does it requirement of 6 power make them useless?As a beam enthusiast, I am very prone to sacrificing fantastic runs to buy glaive beams. Then a target room is confirmed by a left mouse click. A subreddit for (almost) anything related to games - video games, board games, card…I just got the most incredible stroke of luck! I've only made it to my third beacon, and I got a glaive beam for FREE! Here is proof. Ftl Glaive Beam Strategy. I guess you could set up an interesting captain/first mate situation. They hit the first room. Get shields down, and it can do 8 - occasionally 10 - can't miss damage. 2s, 10. Glaive Beam Slow and powerful, you need to build a ship around this weapon instead of the other way around. playing with the Zoltan ship with 2 beam weapons, and a missle launcher, ran outta missles and a single automated ship beat me because my (halbert?). A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…I opt for the latter over the Zoltan Shield because it works constantly and the ZS gets shredded by combat drones and ion or beam weapons (making it barely useful against phase 1 or 2 of the flagship). Date Posted: Jul 27, 2016 @ 5:00pm. My one and only run with the type b stealth wound up having 2 glaive beams and a pre-igniter. 9 Artillery Beam 1. -25% cooldown. When I first started playing FTL (so many years ago), I focused on achieving victory largely through hull damage/ship destruction, rather than crew kills, and I swiftly developed a loose mental ranking for beam weapons. FTL: Faster Than Light is a space role-playing game with roguelike elements developed by Subset Games. I think it's fine, I just treat it like a drastically weakened Glaive Beam: Cool and useful, just power prohibitive with a long charge up time. That is the only reason Charge is on a lower tier. In most ships, you can do 4. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…21 votes, 21 comments. For FTL: Faster Than Light on the PC, a GameFAQs message board topic titled "For every 20 terrible runs, there's one where I get Pre-Igniter and Glaive Beam". The mini-beam is actually quite powerfull at that. The Glaive Beam is singlehandedly the most powerful weapon in the game. If you beam aboard and destroy drone control you can hack shields for phase 1 and 2 and then just deal tons of damage with glaive beam. Sure, they do a lot of damage, but you have to get the shields down first. I'm wondering how to make these work. #7. You don't have to choose between a good loadout and a second drone, once you're at around 5 weapon bars, the ~100 scrap isn't so much in comparison, and it rips 2-3 shield ships apart. Damage is done to every room and system, and anyone in the rooms (ally or enemy). Keep in mind that the glaive beam pierces level two shields, so against level 5 shields (the highest in the game), you would only need 3 shots to hit to use it. 5 damage per room every times it fires. Give thought to how the enemy weapons system will sync up. Flak2 + Glaive beam + pre ignitor #11. with no shields it does 4 damage per room 1 shield 3 damage per room 2 shields 2 per room and 3 1 per room. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…FTL: Faster Than Light. 351 votes, 51 comments. It does 1 damage to a ship with 2 shields. Beams are the only weapons that never miss. 4 glaive beams won't go through 3 or more shields. I find Glaive is only better than the Halberd if you have cloaking or a Pre-Ignitor. I'm wondering how to make these work. 0 coins. Usually, after sector 4 or so, I then sell it to buy some faster weapons, but the Glaive Beam still works well on the FS. Small Bomb (unmanned)Beam weapons cut across multiple rooms, allowing them to damage several systems and deal large amounts hull damage. And lastly if you unpower a hacking/boarding drone in flight, they stop moving. g. Yes, the Glaive Beam will kill early game ships in a single attack, but you're agonizingly vulnerable to boarding attempts, Zoltan ships will demand two shots even at the beginning of the game, 10 seconds of cloaking is not enough to make up for 25 base seconds charge time (Which, it bears noting, is the single longest charge length out of. Random events are initiated by jumping to another system. Unless the beam path was curved/bent, you simply can't hit more than 4 rooms. For example, optimal play against unmanned Heavy Laser + Mini Beam is cloaking the Heavy Laser without toggling, then toggling the Mini Beam perfectly. You want not just firepower to complete the quest, but relatively quick firepower because you will be dealing with a ship that will try to jump quickly. Beam weapons can cause crew damage, but the beam must hit the specific square the crew member is standing on, not just the room that crew member is in. FTL: Faster Than Light > General Discussions > Topic Details. Edit. . The TL humorously switches these two values for ~2000 at the source and ~1000 from arcing. Combinded with hacking or laser spam, it is possible to peel away the shields and hit for massive damage. I have a point to add. XD find, 3 glaives and a burst laser III You can only power 2 of those. Purchase price: 95 (Store rarity: 5) 2. 0 to 0. Spoiler I Got To The Boss With A Glaive Beam Burst Laser Mk Iii Pre Igniter And 4 Extra Engis R Ftlgame Lexar_ Topic Creator 7 years ago 11. 4 Clone Bay 1. Showing 1 - 10 of 10 comments. ron42na Posts: 1 Joined: Wed Apr 23, 2014 3:10 pm. Defense drones, cloaking, defensive hacking and high shields and engines. Glaive Beam is super powerful but a glass cannon, and needs a lot of support and strong defense. I was lucky to get the Burst Laser III f. Lasers can only be shot down by Mark II Defense Drones. Given the slot-limited design of the. 8-Fiddled with shield code, hopefully solves the bad. On phase 1, the pike can hit six rooms and the hull beam can hit at least four empty rooms (possibly a fifth, I forget) for at least 14 damage. Lasers are general-purpose energy weapons. Be careful with the advice here. Ion Bomb Only takes 1 power for 4 ion damage, but extremely long cooldown. The main damage-dealer, however, was the Glaive Beam I found about halfway through. Crew damage: 45 HP per. So many screenshots of failed runs here have overly slow weapons without system support (e. I'm wondering how to make these work. They work worst with long cooldown weapons that take the shipdown with huge burst. And we said "Oh crap!" because we couldn't afford it. This guide aims to show players of any skill level how to get this cruiser up and running. FTL: Faster Than Light. Note #1: The best weapon in FTL, in my opinion at this time, is the Ion Blast 2, in combination with, in order, the Halberd Beam, Glaive Beam, Burst Laser 2, or Burst Laser 3. Because of this, the Shivan is the easiest ship in the game. There are mathematical solutions to problems like this. (pausing while aiming helps) Drones can also be used for combat, but i'll talk about it in the next sectionFTL is renowned as a game with a brutal learning curve, and it is often criticised for being ’luck dependent’. Never played it on easy (personal rule) and managed to get to the flagship twice, both times with the Torus. Halituis Amaricanous [author] Dec 27, 2022 @ 5:29pm @Lennybolt7 are they no able to use them? Halberd beam is my favorite weapon. pair a beam 2 drone with an ion burst 2, and you'll be killing ships way before you realize it. So I hope this helps you guys out. I considered it, but I didn't have the scrap after glaive beam and pre-igniter. You can then immediately repower it while the defence drone is on cooldown between shots. There is also a teleporter stationed on the ship at this point. 8 tiles diagonally) 5. FTL: Faster Than Light - How to Reach the Flagship and Win. Beams are, as the name suggests, highly focused beams of energy, designed to deal massive damage to the hull and systems of a ship, or kill the crew. The Glaive Beam is extremely powerful but is the main reason to play this ship and it alone does not make up for its huge number of flaws.